Archer’s Quest
Genre: Adventure/Strategy
A fun and engaging game concept that challenges different player skills, making the choices strategically based on the skills they want to develop.
Table of Contents
Overview
Players will need to choose wisely which skills to pursue based on their gameplay style or the challenges they anticipate facing with the final boss.
Starting Equipment: Each player begins with a basic bow and a set of arrows.
Fields: Each of the six fields tests different skills:
- Catch the Capsule: Requires precision and timing to catch moving targets.
- Maze Runner: Focuses on navigation and quick decision-making.
- Shooting Arena: Focuses on refining the player’s aiming and shooting skills.
Skill Acquisition: Players choose only two fields to enter and gain skills or items that will significantly influence their abilities in the final battle.
Final Boss: After acquiring skills, players face a challenging boss that requires a combination of the skills learned.
Player:

Teleport:

Shooting Arena:

Maze Runner:
Catch the Capsule:
Final Boss:
Player Death:
Feedback
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Implementing six fields and a final boss field is too time-consuming as each field is like a new game.
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Aiming and shooting without crosshair is very challenging and needs a mouse.
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Need improvements on teleports. Too many accidents in teleporting between fields.
Team
Archer’s Quest is designed, implemented, and maintained by a team consisting of three members:
Hok Wai Chan, a computer science student at the University of Hawaii at Manoa.
Jingyi He, a computer science student at the University of Hawaii at Manoa.
Adrian Tam, a computer science student at the University of Hawaii at Manoa.